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Technical background to Clara
Clara is manufactured of different parts. The biggest
issue however is the basis of the blaxxun-VRML-browser
that is available under community source. This browser on the other
hand is based on the incredible work of Holger
Grahn who's sourcecode was allready available before blaxxun
decided to give it away to the web3d-community. Big kudos to him,
there is an awesome load of things to learn from his code.
Clara basically is the implementation of a couple of special VRML-nodes.
This allows us (and you) to do all user-interface-related things
from a scripting-level, so worlds and handling can be completly
costumized without the need to dive into the 3000+ classes - beast
of the C++ source.
However, where this is necessary and as the development of Clara
continues new nodes will be implemented.
Once we finished clearing our code and checking out
all the license-related stuff we'll be providing all sources of
our work.
Until that near-future day however it is allready
possible for you today to tailor your own worlds and funtionality,
be opening your favorite ASCII-editor, get a few resources about
VRML and its scriptability and start "theming" right away
(see "rolling your own")
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